In this paper we present an implementation method for eight-puzzle game. In the artificial intelligence
literature, different algorithms are proposed for implementing this game. These methods concern different heuristic
functions.There are being used expert systems, as well as different programming languages or environments (e.g. C,
Pascal, Java, Delphi etc.) for implementation, mentioning that users have to exploit a tree data structure. In our work we use databases for model a tree.
Faculty of Economics and Business Administration
West University of Timisoara, Romania
source : WSEAS